It is the conditions set by the product owner or the client in order to accept a component to be valid and adhering to their requirements.
It is a continuous procedure in which the product manager or the client manages the product backlog by getting feedback from agile teams. This process includes organizing the portfolio items, breaking them in smaller items, planning them for future iterations, creating new stories, updating acceptance criteria or elaborating acceptance criteria in details.
It is the amount of work a team can take to finish in one iteration.
An improvement done to a product or ability of value to stakeholder which can be created in a release.
A theme-based work item that can be finished within a time box and accepted within the release of a product. Iteration work is defined during iteration planning and it finishes with demo and review meeting. It is also named as Sprint.
An increment is the changing state of a product as it undergoes gradual development. It is typically represented by achievements or number of fixed iterations.
The product owner is a member of the Agile delivery team, responsible to gather and rank business requirements in the product backlog. A product owner conveys what is to be done in a release/iteration. He/she sets the responsibilities and is responsible to protect team from any change in requirements during an iteration.
Set of functional and non-functional product requirements.
May be user stories, defects, features which are to be created by the agile team.
A common unit used to set the relative size of user stories, features, or any other portfolio items.
A time box where work is done to help delivery of testable increment to a software. In scrum, a release consists of various iterations.
A specification of a software product to satisfy a stated contract or functionality. User stories and portfolio items are kinds of requirements.A particular of a product item to fulfill an expressed agreement or usefulness. Client stories and portfolio things are kinds of necessities.
A unit used by the agile team to appraise relative sizes of user stories and highlights.
Same as Iteration.
A fixed duration of time in which a deliverable is to be developed. Typically, along with fixing start and end date of a timebox, the number of assets is also fixed.
It is a unit of work that contributes towards the completion of a user story within an iteration. User stories are decomposed into multiple tasks and each task can be divided between team members marking them as owner of the tasks. Team members can take responsibility of each task, update estimates, log work done or to-do as desired.It is a unit of work that contributes towards the fulfillment of a client story inside an emphasis. Client stories are disintegrated into numerous errands and each assignment can be isolated between colleagues checking them as proprietor of the undertakings. Colleagues can assume liability of each undertaking, update gauges, log work done or to-do as wanted.
A listed acceptance criteria to fulfil certain prerequisites of a user. It is normally written from the perspective of an end-user.
A measure to weight the accepted work in an iteration or timebox. Ordinarily it is the sum of story points accepted in an iteration.